401 Advanced Topic Studio

Transmedia Gathering Space Popular

‘Transmedia Board Game’

Individual . 2024

Instructor _ Lara Lesmes & Fredrik Hellberg

The split between physical and digital spaces is obsolete, as they are now intricately intertwined, influencing and impacting each other seamlessly. Our social lives occur across media, in transmedia spaces whose design and regulation nobody takes responsibility for. As we gather through multiple layers of media we merge environments and create possibilities for meaningful exchange between people globally as well as further opportunities for manipulation, inequality, and concentration of power.

“ Our social lives occur in transmedia spaces whose design and regulation nobody takes responsibility for ”

Our digital model, housed within Mozilla Hubs, serves as the social venue for players to gather, strategize, and embark on their labyrinthine quests. Meanwhile, immersive physical setups enhance the experience, bridging the gap between reality and virtual world. Another feature of our design is the avatar, inspired by the beloved characters of Alice and Rabbit, infusing with a rich storytelling backdrop. As players journey through the labyrinth, they not only engage in gameplay but also immerse themselves in a narrative-driven adventure that adds depth and meaning to their interactions.

TRANSMEDIA BOARD GAME

TRANSMEDIA BOARD GAME

Play it

In a world dominated by digital interactions, like phone and internet, or more advanced social media, our transmedia gathering seeks for meaningful connections that transcend the boundaries of screens, experimenting with a new method of social gathering that is both immersive and inclusive.

Our ambition is to create a social gathering space that connects people physically in different physical spaces digitally.It is a virtual hide and seek game within a labyrinth model revolutionizes social gatherings by merging physical and digital realms. Players navigate immersive virtual mazes, fostering genuine connections and communication. Seamlessly transitioning between physical setups and digital platforms, participants from anywhere engage in real-time. Emphasizing collaboration and interaction, our design breaks geographical barriers, enabling diverse communities to unite in a shared space. Amidst physical distancing, our game offers a safe and nostalgic avenue for reconnection, blending classic gameplay with cutting-edge technology to create an inclusive social experience.

Transmedia Board Game

In the whimsical world of finding Hearts in the maze, zigzag through twists and turns until treasures are found!

Thrill of stealth, joy of discovery. Hider hides, Seeker seeks. Heart-pounding fun in every secret sanctuary. Let's play!

Fabrication

There are white 3d printed architectural components visualizing the physical game board with virtual maze projection from top view.

Setup

Our digital model, housed within Mozilla Hubs, serves as the social venue for players to gather, strategize, and embark on their labyrinthine quests. Meanwhile, immersive physical setups enhance the experience, bridging the gap between reality and virtual world. Another feature of our design is the avatar, inspired by the beloved characters of Alice and Rabbit, infusing with a rich storytelling backdrop. As players journey through the labyrinth, they not only engage in gameplay but also immerse themselves in a narrative-driven adventure that adds depth and meaning to their interactions.

Manual Instruction

To experience our gathering through the connections of multi-media devices, we can control distance, participant numbers, game experience levels, and expand relations between them through varied setups. Players use VR headsets with projections onto boards and digital information via 3D models for spotters, enhancing immersion and interaction between virtual and real worlds. It can be setup in simple method, we transition the game board to a vertical TV screen for spotters and utilize iPads for players, simplifying the technical requirements and potentially popularizing the idea.

Final Review

 I believe our transmedia game represents more than just entertainment; it's a testament to the power of human connection. By fusing diverse social gatherings, we pave the way for a future where physical and digital realms seamlessly coexist, enriching our lives with shared experiences.